Games or lessons
Somehow you managed to scrape together enough iPads to put in your classrooms. All of your students have access to them one way or another, but all they want to do is play games. Problem, right? Wrong! If all your students want. To do is play games, give the permission to do it. Turn it into a learning experience. If your kids can't stay out of Angry Birds, turn it into a science experiment. Not sure how? Here is one way to do it.
Which way would you rather learn physics? By reading about it in a book or creating your own experiment? I think most would rather design their own experiment. What kind of results or data do you want to get from your students from this?
Have the students make predictions about the angle, amount of force, etc., to get the best results. Keep track of the results in some note taking app or whiteboard app. If you use one of the whiteboard apps, students could take screenshots of their experimentation and write n the results.

How easy would it be to develop a rich lesson from this simple game? Struggling for a common core lesson? What about Bloom's? All possible here if you just develop your expectations well and are clear about what you want your final outcome to look like.
I would love to hear other ideas from some of you.
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